End of Dragons skill changes that affect PvE, Wvw and PvP and discussion of them from TsekouriTV

 In GW2 has the skill matters more than the gear in almost all game-modes except fractals!

    And this is the best feature that Guild Wars 2 has to offer to gamers and this is why when players are stopping the game nobody will complain about skills as a disadvantage of the game.

Skills Changes in EoD Expansion.

    First i will upload them all and after i will discuss them. The lists with Numbers are for WvW and the lists with bullets are for PvP or PvE. Enjoy them...

 Profession Skills


With End of Dragons comes the release of nine new elite specializations—one for each profession!

Many of these new elite specializations offer ways to build for key boon support roles with professions that previously could not build for them. For example, the mechanist, specter, and willbender can all provide alacrity to a party.

With the introduction of so many new support roles, we are standardizing most skill and trait effects to have a target cap of 5, so that new and old boon support options will all be viable and compete on a level playing field.

A notable exception for now is that the warrior's banner skills and the ranger's spirit skills retain their current functionality. Changes to them have not occurred yet as we are taking the time to plan and execute on a more significant rework to both banners and spirits, coming in a future update, which will also give warriors and rangers access to boon support roles.




  1.     The tempest's shout skills have had their maximum targets reduced from 10 to 5.
  2.     Tempestuous Aria: Maximum targets reduced from 10 to 5.

PvP Splits

  •     Elemental Shielding: Increased protection duration from 2 seconds to 2.5 seconds in PvP only.
  •     Latent Stamina: Increased endurance gain from 10 to 15 in PvP only.
  •     Elemental Bastion: Increased healing coefficient from 0.55 to 0.8 in PvP only.
  •     "Feel the Burn!": Increased ammunition count from 1 to 2 in PvP only.
  •     Glyph of Renewal: Increased cooldown from 90 seconds to 135 seconds in PvP only.

New Elite Specialization: Catalyst

"My power shapes and bends the world."

    Catalysts have revitalized ancient techniques for channeling elemental forces—with a few modern improvements! They use jade tech spheres to create concentrated wells of immense power, and use augment skills within these wells for added effect. With the weight of Tyria's fundamental magics behind every blow from their hammers, these elementalists are a steady presence in melee combat.


  1.     Flamethrower—Napalm: Burn duration applied per pulse decreased from 3 seconds to 2 seconds.


    Impact Savant: The percentage of strike damage dealt that converts to barrier on yourself has been reduced to 5% in PvE only.

PvP Splits

  •     Flame Jet: Reduced power coefficient per strike from 0.25 to 0.15 in PvP only.
  •     Flame Blast: Increased burning duration from 4 seconds to 6 seconds in PvP only.

New Elite Specialization: Mechanist

"All systems go. Mech cleared for launch!"

    The mechanist is a dynamic innovator, using their mechanical expertise and advanced Canthan technology to battle alongside a jade mech of their own creation. Customize your mech and use it to crush your enemies—together, you're unstoppable.


  1.     "Stand Your Ground!": Maximum targets reduced from 10 to 5.


  1.     Procession of Blades: Damage reduced by 20%. Cooldown decreased from 25 seconds to 20 seconds.


  1.     Renewed Justice: Virtue skill 1 cooldown reduction lowered from 100% to 20% for firebrands only. Firebrands currently in Tome of Justice will gain one page instead.
  2.     Mantra of Solace: Aegis removed. This skill now instead grants 3 seconds of protection and resolution to the firebrand and their allies.
  3.     Ashes of the Just: The internal cooldown of this effect is now tracked per target per player, allowing stacks of Ashes of the Just to be expended faster when multiple targets are hit.

PvP Splits

  •     Signet of Mercy: Increased cooldown from 90 seconds to 135 seconds in PvP only.

New Elite Specialization: Willbender

"I will silence the threat before it can fester."

    Willbenders are protectors of the Canthan throne and fated guardians to the Weh no Su. Their sword arm is as strong as their loyalty—unflinching and ruthless. They are known for a swift hand and unmatched swordplay, striking before their foe has time to react.


  1.     Time Warp: Maximum targets reduced from 10 to 5.
  2.     Signet of Inspiration: This now only affects the user by default. The trait Blurred Inscriptions increases the target cap to 5.


  1.     Chaos Vortex: Maximum targets reduced from 10 to 5.

New Elite Specialization: Virtuoso

"I imagine blades, you bleed."

    The virtuoso forgoes traditional illusions in favor of psychic daggers, wielded by the sheer power of the mind. Unleash a volley of sharp blades, then outwit foes with a sharp mind.


  •     Death Shroud: Death Shroud now has a tooltip fact indicating that damage is reduced while in shroud. Damage reduction has been decreased from 50% to 33% in PvE only.
  •     Reaper's Shroud: Reaper's Shroud now has a tooltip fact indicating that damage is reduced while in shroud. Damage reduction has been decreased from 50% to 33% in PvE only.
  1.     Epidemic: The maximum number of stacks of each condition that are applied to targets has been reduced from 25 to 5.


  •     Parasitic Contagion: Life-stealing percentage reduced from 10% to 5% in PvE only.


  •     Soul Eater: Life-stealing percentage reduced from 5% to 4% in PvE only.


    The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.

PvP Splits

  •     Unholy Martyr: Reduced the number of conditions removed when exiting shroud from 3 to 2 in PvP only.
  •     Lesser Enfeeble: Reduced weakness duration from 6 seconds to 3 seconds in PvP only.
  •     Vampiric: Reduced base life-stealing damage from 41 to 29 in PvP only. Reduced base life-stealing healing from 39 to 26 in PvP only. Minion life stealing has been adjusted to match the necromancer life stealing in PvP only.
  •     Vampiric Presence: Reduced base life-stealing damage from 65 to 49 in PvP only. Reduced base life-stealing healing from 32 to 28 in PvP only. Reduced life-stealing bonus effectiveness while in shroud from 100% to 50% in PvP only.
  •     Lich Form: Reduced the amount of life force granted when exiting the transformation from 15% to 5% in PvP only.
  •     Deathly Claws (Lich Form): Reduced power coefficient from 2.34 to 1.64 in PvP only.
  •     Summon Flesh Wurm: Increased cooldown from 32 seconds to 40 seconds in PvP only.

New Elite Specialization: Harbinger

"Volatile powers, all at my fingertips..."

    The harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing elixirs imbued with dark energies. But strength comes at a cost, and the harbinger must balance on a knife's edge between power and corruption.



  1.     Grace of the Land: Maximum targets reduced from 10 to 5.

New Elite Specialization: Untamed

"Unleashed, unbound—the rage of the Echovald Forest lives in us."

    The untamed share a primal bond with nature through their pet, juggling control of raw power back and forth to defeat foes. Your pet uses debilitating nature-based skills to weaken enemies, then it relinquishes that power to you for the final strike.


  1.     Forced Engagement: This skill now requires the revenant to face their initial target. The radius for attacking extra targets has been reduced from 360 to 180 and its range reduced from 1,200 to 600.
  2.     Fixed a bug that caused legend swapping to activate certain sigils that activate when swapping weapons.
  •     Battle Scars: Damage and healing in PvE has been reduced to be two times the power of this effect in PvP. The PvP effect of Battle Scars is unchanged.


    The number of maximum targets of all facet skills has been reduced from 10 to 5.
    Facet of Darkness—Gaze of Darkness: Fixed a bug that caused this skill to affect units within 900 radius instead of the intended 600.
    Shared Empowerment: Maximum targets reduced from 10 to 5.


  1.     Spiritcrush: This skill can now be fired at ground locations behind the player.
  2.     Lasting Legacy: This trait no longer increases the target cap of Orders from Above.

New Elite Specialization: Vindicator

"Once, we fought each other... Now we unite against a common enemy."

    The Kurzicks and Luxons were bitter enemies, but their greatest champions—Saint Viktor and Archemorus—united to help slay Shiro the Betrayer at the cost of their own lives. Vindicators call upon the strength of their legendary alliance, channeling both heroes' skills to devastate their enemies and protect their allies. They use greatswords to deliver massive attacks, and crush foes by leaping straight into battle instead of dodging.


Critical Strikes

    Invigorating Precision: The percentage of life-stealing from critical strikes has been reduced. Previously thieves gained 10% of the critical-hit damage plus an additional 10% with fury. Now they gain 4% of the critical-hit damage plus an additional 2% with fury.

PvP Splits

  •     Smoke Screen: Reduced field duration from 7 seconds to 4 seconds in PvP only.
  •     Hide in Shadows: Increased cooldown from 30 seconds to 40 seconds in PvP only.
  •     Blinding Powder: Increased cooldown from 40 seconds to 50 seconds in PvP only.
  •     Shadow's Rejuvenation: Reduced base healing from 219 to 158 in PvP only.

New Elite Specialization: Specter

"Join me—the darkness is our ally."

    The specter harnesses the power of shadow magic to debilitate enemies and strengthen allies. Enter Shadow Shroud to link with friends and fuel the destruction of your foes.



  •     Sun and Moon Style: Life-stealing percentage from critical strikes reduced from 7% to 4% in PvE only.

New Elite Specialization: Bladesworn

"Concentrate and execute."

    Advances in Canthan technology have yielded a fusion of firearm and longsword: the gunsaber. Only a dedicated, highly trained warrior can handle such a volatile weapon. Gunsaber attacks enhance the bladesworn's flow, allowing them to use their meditative Dragon Trigger. In this state of calm and concentration, they can load their gunsaber with magically imbued cartridges that power up their attacks. With their gunsaber sheathed, they wield off-hand pistols to maintain their flow.

    These are the first changes of skills and i listed them differently to make them easier to our readers understood the obvious for WvW. No more Zerg blob supremacy folks... forget what you learned after HoT and PoF expansions!

    Old days and glory days of skill are returning in WvW and they are returning by making the best 5-men party matters more than the mindless 20 men raid, but the master Designer in Anet unfortunately did a game break mistake that i will explain in a future post.

    I hope they fix soon or give a valid explanation for this mistake that keep me out of game. And yes GW2 devs pissed me off  for another one time...but i will not reveal now what they did because i have a hope that they will fix it with WvW guilds patch!